In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. This is a polished piece of dragonshard that holds information, almost like a magical book. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. This armor turns critical hits into normal hits, making a frontline artificer a much better tank despite the d8 hit die. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. A cone-shaped hat adorned with gold crescent moons and stars that can be used as a spellcasting focus for a wizard. This tattoo gives you resistance to necrotic damage. As a rogue, you are the master of stealth. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. This stone gives you a +1 to ability checks and saving throws. Thirdly, you can cast a 4th-level Lightning Bolt. This key has a small chance of unlocking any lock, but it can only do so once. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. You have advantage on this attack, and it ignores all resistances and immunities. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. If you hold one end of the rope and use an action to speak the command word, the rope animates. Also, did I mention that theyre invisible? It can also be used as a reaction to give a structure immunity to damage it would take. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. How to see the number of layers currently selected in QGIS. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. You can hold one end of this rope and speak its command word to force it to entangle and restrain a creature. Additionally, it has 7 charges that can be used to destroy evil-aligned creatures, leaving no trace of their existence. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. These vessels can be filled with various liquids to produce a wide variety of potions. You can pull the hood of this cloak up to become invisible. This powder makes food taste excellent, but it comes at a cost. This shield rune ingot bestows several benefits onto you while its on your person. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. This healing potion allows you to regain 8d4+8 HP. This is a +1 greatsword that works as a +3 greatsword when fighting against a thesselhydra. A spellbook that cant be damaged by fire or immersion in water. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. In addition to knocking out a killer polka, the magical concertina can be used to freeze an area of mist or water up to 30 feet in diameter and 6 inches deep completely solid. This ammunition has a chance of knocking its target prone. This small pearl can turn a 10-mile-radius area into night. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. This statuette can be used to cast Protection from Evil and Good or Augury. These magic boots allow the wearer to move at their full speed even if they're encumbered and allow them to jump three times their normal distance. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. This rod can absorb 50 spell levels when the wielder is targeted by spells. If you, your DM, or everyone involved is sick of keeping track of how many arrows you have, this magic quiver stores up to 60 arrows, 18 javelins, and six spears, quarterstaffs, or bows while never weighing more than 2 pounds. This shield gives an additional +1 bonus to AC on top of the normal +2 bonus a shield would offer. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. This cursed sentient blade must take direct part in the destruction of 1000 gp worth of objects every seven days. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. You can use this item to fly. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. This +1 armor has several extradimensional spaces on it. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. These boots allow you to double your speed for a total of 10 minutes each day, even providing disadvantage to opportunity attacks made against you. This has the properties of one mask along with the resistances from all five. This cursed necklace gives you a +1 to all ability checks and saving throws, but it also afflicts you with lycanthropy. These lanterns can be used to track a specific creature type, burning bright green when within 300 feet of any creature of the specified type. Armor made of mithral does not impose disadvantage on stealth checks. Things like: Demon Armor, Elven Chain, Dwarven Plate, Dragon Scale Mail all fall under this category. A magic textbook that allows you to make improved survival and nature checks. An amulet that can be used to get a 10 on the die roll for an attack instead of rolling a d20. This +2 spear has extra range, deals extra damage, and flies back to your hand. This spear desires only to draw blood and pushes its user to solve every problem with violence. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. These pipes release such an eerie tune that when you play them, creatures around you are frightened. Its bonus to AC ranges from +1 to +3, and it can polymorph you into a Giant Owl, Cave Bear, or a Guardian Wolf. It has no effect on you if your Constitution is already 19 or higher without it These drums provide a bonus to your spell-save DC and spell-attack bonus. It can also be used to teleport to a specific location locked into its memory. While this orb is on your person, your wisdom score increases by 2, you gain 60 feet of darkvision, and you have advantage on perception checks to discover hidden doors and paths. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. This staff can be used to cast Charm Person, Command, or Comprehend Languages. This crystal provides advantage on investigation checks. Vecna can watch anyone who uses this tome and may even send messages to them in its pages. An amulet that hides you from detection magic. This can be used as both a spellbook and spellcasting focus for a wizard. It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. This ointment restores health, cures poison, and ends diseases. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. Those who play Tempest Domain clerics want to do damage. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. Can the Bag of Beans increase an ability score above 20? When taking damage of that type, you can use your reaction to reduce the damage by 1d4. You can pull and throw an infinite amount of daggers from these bracers. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. You can use this god to pray to the gods of Theros. A blade of sunlight can spring forth from this hilt. However, this tattoo requires attunement while the insignia does not. It can also be used to help you resist being paralayzed, restrained, or grappled. They even give you resistance to cold damage and allow you to ignore difficult terrain caused by ice or snow. This healing potion lets you regain 4d4+4 hit points. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). This would, given your current CON score, give you +3 HP per level. The ammo from this +1 sling can ricochet from its first target to a second target. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. You can use this bridle to cast Dominate Beast. This magic necklace lets you breathe normally in any environment. A magic weapon that attaches to the arm of a warforged. Chapter 4 is replete with new magic (or psionic if you prefer) items, . You can use this bowl to summon an air elemental as if you had cast Conjure Elementals. You can also transfer this rune to boots or a piece of armor to transfer its powers. Ephixis is a +3 shortbow that scores a critical hit on a 19 or a 20. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. It also allows you to prepare a spell from any spell list each day. You can use this fan to cast Gust of Wind. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). This also stacks with the next option. This is the quintessential monk weapon with a simple yet powerful effect. These belts set your Strength score to between 21 and 29. Naturally, items that are good and do not require attunement will be given greater consideration. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. This item also grants a +6 Enhancement . In the Pern series, what are the "zebeedees"? This necklace is made up of a number of different beads, each of which can cast a different healing spell. Along with the normal benefits of a crystal ball, this can be used to cast Detect Thoughts. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked DESCRIPTION This belt's golden buckle depicts a bear's head. Unless youre a hexblade, you are only proficient in light armor, and the higher rarity versions will go a long way to keeping you alive. A magical prosthetic limb that cant be removed against your will. As a bonus action, you can command the other end to move toward a destination you choose. These magical tattoos contain and trap a spell on your skin to be cast at a later time. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. May 29, 2022. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. It has several properties and can cast several spells that are all useful in thievery. This +1 sword gives you a +1 bonus on saving throws. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. A hat that allows you to summon a bat, a frog, or a rat. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. Otherwise, the writer chooses whether it is visible or not to everyone else. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. Eating the berry restores 1 hit point, and the berry Fool . This rapier carries the blessing of Lolth, the Spider Queen. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. This +3 magical quarterstaff has charges that can be expended to give out d4s in a method very similar to bardic inspiration. An instrument that allows you to create illusory visual effects while playing it. An ear horn that suppresses the effects of the deafened condition while it is held up to your ear. Do Constitution Changes affect Current hit points in D&D 5e? This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. You are automatically considered proficient with this +1 chain armor. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. This cauldron can create hot stew for hundreds of people with just a few gallons of water. As an extra downside, each Arrow of Slaying is designed to target a. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. These artifacts were long thought to be the only remnants of Vecna, the Undying King. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. These magical lungs replace your own lungs and allow you to breathe normally in any condition. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. It can be broken to create a teleportation circle that leads there. These boots allow you to cast Levitate on yourself at will. Travelers clothes that automatically mend themselves of daily wear and tear. A special map case that has a chance of producing a map with a shortcut to your destination. You can use this magical quarterstaff to regain health equal to the damage you dealt. Planegea is primal fantasy roleplaying. These bracers grant you proficiency with a longbow and shortbow, which you already have. This shield gives you advantage on initiative rolls and perception checks. It is a kind and compassionate sword that is also fierce and destructive to enemies of the light. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. It can also be used to cast Ottos Irresistible Dance once a day. Magic Items This is in its own separate part as magic items aren't always a part of every campaign. If you miss on three attack rolls in a row, it will end your attunement with it. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. Once you use this feature, you can't use it again until you finish a short or long rest. This is a combination kit of alchemists supplies and poisoners kit. A six-sided die that you can decide the outcome of before you roll. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. I am designing a character who wants to be the most intelligent creature in the world. Most games of D&D never reach this level, so its important to look for strong items for every tier. It gives you resistance to cold damage, the ability to speak Aquan fluently, and the ability to cast Dominate Monster, but it makes you extremely covetous and greedy. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. This armor has resistance to a predetermined damage type. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . This is especially awesome when you are already invisible to creatures in the dark. This spellbook is filled with abjuration spells. This stone can be used to undo an action. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. A piece of magical ammunition that provides a +1 bonus to attack and damage rolls. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. It'll be DC 14 later on even if he never increase Con. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. This is great for any cleric as it doesnt cost anything to command the snake. This powerful sword belonged to the angel Zariel before her descent. You also gain one use of Channel Divinity for free once per day. They can be used in many ways as weapons, as tools, even as a teleporting vehicle. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. You can use this bow to declare a sworn enemy. A Sentinel Shield gives you advantage on initiative rolls and Wisdom (Perception) checks. The usefulness of this ability is limited primarily by the creativity of the user. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. An insane glabrezu named Ragazuu lives inside of this jagged dagger. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. You can consume the magic of this manual to increase your Constitution score by 2. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. This doesnt impose disadvantage on stealth checks or on any saving throws to resist extreme heat, and it gives you a +5 bonus to initiative rolls. This potion lets you cast Animal Friendship at will for the next hour. It has four arrows that come with it, one for each of the seasons, each of which have different powerful abilities of their own. A professor orb is a sentient orb of quartz with extensive knowledge of four narrow subjects. Wondrous item, uncommon. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. It can also be used as a compass or to shed bright light. In fact almost every character will natively surpass the stat boosting items some time around level 8, for their primary stats anyway. It can also create bright sunlight. The smoke from this pipe can be used to form any creature of your choice before losing shape after a few seconds. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? This banner is powered by a small quasit. This cloak gives you several spider-like features, such as resistance to poison damage and a climbing speed that allows you to walk on vertical surfaces and upside-down on ceilings. This belt grants monks a bonus to the save DC of their ki abilities and lets them regain ki points equal to a roll of their martial arts die. It also has a wide variety of abilities that are activated by using up its power cells. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. The Rod of Absorption is one of the more powerful magic items available to spellcasters. A ruby that, when attached to a weapon, allows the weapon to be used as your spellcasting focus. Dawnbringer is a sentient Sun Blade with the added ability to cast Lesser Restoration. You can also add or subtract 1d4 from a d20 roll someone makes. An infernal tack can be used to command a nightmare, a powerful undead horse creature. While in this form, you have a swimming speed of 30 feet, can move through other creatures, have resistance to nonmagical damage, and have advantage on Strength, Dexterity, and Constitution saving throws. You deal maximum damage the first time you cast a damage-dealing spell of 4th level or lower after drinking this potion. A flying speed can make you extremely versatile in combat, and ranged fighters can fly up and rain arrows on enemies from above. While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. There is enough dust in one packet to turn you and every creature and object within 10 feet of you invisible for 2d4 minutes. This +1 axe gives you a bonus to your hit point maximum equal to your level. It even wakes everyone up if someone tries to sneak up on you at night. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. This is obviously useful for warlocks who favor Eldritch Blast. You can make one additional attack with this +2 scimitar as a bonus action on each of your turns. A lock that magically adjusts to thwart burglars. This is another name for an Efficient Quiver. Why is sending so few tanks Ukraine considered significant? It has a flying speed of 30 feet. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. You can use this mask to cast Animal Friendship. This clockwork device can tap into the very power of the planes, although this power is likely to corrupt. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. Magic Items in DnD 5e (By Rarity) A Complete Searchable List, A Complete List of Character Backgrounds for DnD 5e Players, Our Favorite Early Game Item: Bracers of Archery in DnD 5e, What You Didn't Know about the Lantern of Revealing in DnD 5e, The Complete Gear Guide to Armor in DnD 5e. This can be used as both a spellbook and spellcasting focus for a wizard. This opal has a fire rune on it that you can use to manipulate fire in several ways. These pipes allow you to control a swarm of rats. This deck is very similar to the Deck of Many Things but has several different cards in it. This vial can be used as a spellcasting focus for sorcerers, and it provides a bonus to your spell-save DC and spell-attack bonus. This armor gives you +1 AC and the ability to speak abyssal and has two claw weapons attached to it. Additionally, once a day, you can use this to become incorporeal when you take damage, taking half the damage you normally would. This potion gives you resistance to all damage for 1 minute. Its magic can be transferred to armor, boots, or a cloak. The spirit will try to take control of anyone strong enough to attune to and wield this staff. This armor provides a +2 bonus to AC and gives your resistance to poison damage. Assuming your Wild Shape can be tattooed, this AC should carry over. This mace deals an additional 2d6 radiant damage to fiends and undead, and if damage done by the weapon reduces them to 25 hit points or fewer, they make a Wisdom saving throw to not be outright destroyed. A 50-foot rope that can always be reassembled if its parts are put back together. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. 351 - 379. This potion puts you under the effects of Gaseous Form for 1 hour. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. Very Rare, Dungeon Master's Guide pg. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. Site Maintenance- Friday, January 20, 2023 02:00 UTC (Thursday Jan 19 9PM Would it break the game to have a Constitution-based spellcaster? This bottle holds an efreeti in it, which has a chance to either attack you, serve you, or grant you three wishes. For someone with no armor, this is essential to stay alive. Re: how can you boost constitution. A small pill that, when swallowed, allows you to ignore the effects of swimming at depths greater than 100 feet. This 10-foot pole comes with a command word that can turn it into a fishing pole complete with hook, line, and reel. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. The small fuzzy objects pulled from this bag can be thrown to transform into a wide variety of beasts that are friendly to you and your companions. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. You can use this ring to turn yourself invisible. Check it out here. It can also be used to cast Sending and Teleport or to determine the distance to the surface when underground or underwater. The general category for rings of this type. These potions allow you to cast a Dominate spell with effects that last for 1 hour. Giving them too much can dilute this and create imbalance. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. This potion makes you invisible for 1 hour. They can only be opened by solving the mundane puzzle unique to the box. This book contains coordination and balance exercises, and its words are charged with magic. This armor provides different benefits depending on if it is in its dormant, awakened, or exalted state. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. This ring allows you to cast the Telekinesis spell at will. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. Connect and share knowledge within a single location that is structured and easy to search. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. There are many magic items in D&D. It has several other abilities including resistance to poison damage, advantage on perception checks that rely on smell, and immunity to disease. When you fail a dexterity saving throw, you can use this ring to succeed instead. It can also float 5 feet off the ground and follow you around. To me that is at least an indication that wish could grant an ability score increase. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. It protects its wearer from detection, aging, cold damage, and many conditions. In the hands of a mind flayer or one of its thralls, this is a magic weapon that deals an extra 2d6 psychic damage on a hit. Dragon masks provide a number of benefits, such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. A common healing potion that heals for 2d4+2 HP. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. . This wand can be used to paralyze creatures. What's more, homebrew items can be in their own world entirely. These sickles can be used by druids or rangers and provide a bonus to your spell-save DC and spell-attack bonus as well as to attack and damage rolls made with them. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This hammer increases your Strength score by 4 and has charges that can be expended to throw the hammer and create a massive thunderclap on a hit. You can cast Plane Shift with it to travel to one of the keyed targets. This potion gives you a flying speed equal to your walking speed and the ability to hover for 1 hour. These horns summon a number of berserkers from the halls of Valhalla to fight at your side. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. You gain darkvision if you happen to be playing a race that doesnt have it, and you learn Dwarvish. How could one outsmart a tracking implant? It also gives you advantage on ability checks and saving throws to avoid and end the grappled condition on yourself. This scepter can be wielded as a +3 magic club. These boots give you a flying speed equal to your walking speed but only 4 hours at a time. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. This tattoo gives you resistance to a specified damage type. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour. Possibly the most efficient way to do it would be to put a single level into either druid or a class . It can also be used to turn enchantment spells back toward their casters. This whip snares the reluctant souls of the dead and drags them to the Underworld. This +1 weapon deals an extra 1d8 of damage to undead. When they strike the creature, they deal an extra 6d10 piercing damage. These boots give you a flying speed equal to your walking speed. This boomerang provides a +3 bonus to attack and damage rolls made with it. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. When you use this instrument to write a message, it will magically disappear after 24 hours. While the cloak makes you harder to see, these boots make you harder to hear. Well, unless the jailer uses See Invisibility or has True Sight or something similar. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. This cloak doesnt make you immune to spells, but it does give you advantage on saving throws against spells, keeping you in the fight. This device allows you to conjure aberrations or cast the Bane spell. Note that it stops working after the first successful hit and doesnt help while youre unable to move. Amulet of Proof Against Detection and Location. This hat allows you to cast Disguise Self at will. The manual then loses its magic . This item appears to be a rod until you speak its command word, spawning a radiant warhammer of pure sunlight to appear. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. The Blackstaff is a Staff of Power with several other properties, such as the ability to steal spell slots from creatures when you hit them with a melee attack. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. The adhesive bond this glue creates can only be broken by a Universal Solvent or Oil of Etherealness. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. It also deals an additional 1d8 radiant when it hits undead. VGO (Volo's): Volo's Guide to Monsters. This claw is extremely useful in fighting dragons. Never being hit! This spellbook is filled with enchantment spells. This wizard spellbook comes preloaded with a wide variety of spells. When all four of these horseshoes are affixed to a horse or similar creature, its speed is increased by 30 feet. Additionally, you can expend charges to cast a number of spells from it. This wand can be used to cast Ray of Frost, Sleet Storm, or Ice Storm. This +1 armor grants resistance to dragons breath weapons. on Wisdom (Insight) checks. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. This is an additional book for 5e that includes new monsters and detailed combat scenarios. This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. You can also search for items that directly increase your HP or HP/level. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. This makes the Cloak of Displacement an incredible item for you. Its magic can be transferred to a cloak or set of boots. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. This ring can be used to summon a djinni that obeys your commands for as long as you hold your concentration to a maximum of 1 hour. This solvent can dissolve any adhesive it comes in contact with, including Sovereign Glue. When the notches are aligned, this orb gongs loudly until its notches are unaligned. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. If it touches something larger than it, such as you, it deals 4d10 force damage. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. While this armor is useful for all artificers, heavy adamantine armor is perfect for an armorer to make their Arcane Armor out of. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. This +1 armor gives you resistance to necrotic, poison, and psychic damage. First, your Constitution score becomes 20 while attuned to these gloves. This belt gives you resistance to lightning and thunder damage and a Strength score of 21 (unless your score is already higher). A chest that prevents food and other perishable items stored in it from decaying or aging. Lets take a look. As you have 15, that would be 3 extra hp per level. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. They also allow you to jump three times your normal jumping distance. When you reach for a specific item, its always on top. However, it is a cursed cloak, and after a period of time theres a chance of the transformation becoming permanent and losing your sense of self. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This large mechanical suit is often described as a cross between a disproportionate dwarf and an oversized beetle. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. These boots allow you to tolerate cold weather and conditions with ease. A tiny clockwork crab that must be wound up in order to operate. Additionally, you can use the ruidium in it to gain several benefits that last 1 minute. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. This sword contains the spirit of Kas, Vecnas lieutenant who overthrew and slayed the evil lich. Now you can deal additional damage and stop enemies from approaching you in combat. Secondly, you can attempt to stun an enemy on a hit. It provides a bonus to AC (up to +3), can be used to cast Invisibility, and can be used to end several conditions on yourself, among many other abilities. This is another name for Keoghtoms Ointment. What does and doesn't count as "mitigating" a time oracle's curse? A cloak that can change colors, styles, and other aspects of its appearance. 150 Comments If you cast a cantrip while wearing these bracers, you can use a bonus action to cast it a second time. Some subclasses give you martial prowess, making magic weapons an option as well. Spell gems contain a single spell from any class that can be cast at any time. However, regaining an average of 11 hit points every attack is more tempting. The Amulet of Health is good also because it is "rare". While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. A more specific name for a feather token. Magic Weapons, Armor, and Shields (rarity varies) In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Why I think Wish would work: I know at least of one official campaign where a riddle has an ability score increase as a possible reward and wish as a less likely one. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. Magic Items Common Uncommon Rare Very Rare Legendary Artifact Unique ??? The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. Why did it take so long for Europeans to adopt the moldboard plow? The smoke from this pipe lingers around its bearer and forms shapes to reenact their most heroic and impressive achievements. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. This is the favored weapon of Orcus, lord of undeath. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. This shard can be used as a spellcasting focus for a sorcerer. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. This potion gives you the effects of Detect Thoughts. A single use magical item that gives the user 2d4+1 temporary hit points. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. It can also be used to allow a dragon into Waterdeep. An orb that allows the user to know which direction north is so long as they are on the material plane. It can also be used to cast many spells. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. This belt is most useful if youre not already playing a dwarf character. Steel is a +2 sentient longsword that can be used to cast Revivify. You can expend charges while wearing this armor to deal extra necrotic damage when you hit a creature with an attack. These rods provide a bonus to your spell-save DC and spell-attack bonus. Messages are typically written on these. The rarity and color of the gem determines its spell-save DC or spell-attack bonus. You can also use this greataxe to cast a version of Heat Metal that deals cold damage. As a bard, your focus is primarily on spellcasting, social interactions, and skills. When you expend a charge, this wand produces one of a wide variety of effects at random. But that would not be a permanent increase of health. This is +1 leather armor. This knife can imprison up to five souls in it. Light your enemies up and enjoy critical hits even more than you did before. Simple A saving throw is a d20 which is made in order to resist something dangerous, like a spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. Since you only nock an arrow when you make your attack, you should have a hand free to use this reaction (which is required). When you score a critical hit with this weapon, it deals an extra 1d10 of necrotic damage, and you regain as many hit points. Whats better than sometimes being hit? On the head of a bard, there is no end to the number of situations you can weasel your way in and out of. This pen writes in magical ink that is always visible to those with the Mark of Scribing. This chime can be used to magically unlock various types of locks, but it can only be used 10 times before breaking. Horseshoes of Speed. However, to unlock this potential to the fullest, players need access to magic assistance. Smokepowder is an explosive used to launch projectiles from firearms. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). You instantly die if reduced to 0 HP while wearing this ring. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. Additionally, if you hit a giant with it, the giant takes an extra 2d6 slashing damage and must succeed on a DC 15 Strength-saving throw or fall prone. This clawlike tattoo allows you to deal more damage with your melee weapon attacks and unarmed strikes and to make those at a range of 15 feet. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. The hammer then returns to you and cant explode in this way until you finish a short or long rest. Not bad. This is a cloak of elvenkind that also offers resistance to fire damage. With these boots, you can reliably get into melee range. Iron Flask. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) You can hide a tool kit inside this that can only be found on a DC20 investigation check. A metal thermos that produces an unlimited amount of perfectly warmed coffee. Is the rarity of dental sounds explained by babies not immediately having teeth? This backpack-like tank contains a water weird within it. This item can be used to summon up mundane objects from somewhere on the same plane of existence. Home Player Resources Magic Items in DnD 5e (By Rarity) A Complete Searchable List. This +1 greataxe deals an extra 2d6 slashing damage to plants or wooden objects. It cant be damaged by nonmagical sources. This +3 dagger can cast Dimension Door and Compulsion. Additionally, it can be transformed into a tree. The aboleth Golorr knows the location of Lord Neverembers secret vault, and you can obtain that knowledge by casting Legend Lore on the stone. This staff can be used to cast Cone of Cold, Fog Cloud, Ice Storm, or Wall of Ice. An amulet used to control a shield guardian. This cloak makes you appear to be not quite in the spot youre in, imposing disadvantage on attacks made against you. It also lets you double the hit points you regain whenever you roll hit dice. Armor of Gleaming Armor that never gets dirty. rev2023.1.18.43170. This shield gives you advantage on initiative rolls and Perception checks. It transforms an attuned creature that it deems worthy into a heavenly, near-perfect version of themselves. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. This +1 armor gives you resistance to the damage type associated with the dragons scales your armor is made of. This one-time-use dart can find any target youre familiar with so long as its within 120 feet of you. This book has an affinity for divination magic. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. This +1 magical longsword can be used to rally your allies. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day.
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